
Take 2 Interactive
Marketcap | Sector | Stock Symbol |
---|---|---|
$26.18 B | Tech | TTWO |

United States
Company Profile and Overview: Take-Two Interactive
History
Take-Two Interactive Software, Inc. is a major American video game publisher and developer. The company was founded on December 28, 1993 by Ryan Brant. Based in New York City, the company has developed and published dozens of popular video games, including the Grand Theft Auto series, Red Dead Redemption series, and the NBA 2K series, among others.
Take-Two Interactive has its roots in a publishing and distribution business founded by Ryan Brant in 1993. In 1996, the company went public, trading on the NASDAQ under the symbol TTWO. One of the key milestones in the early days of the company was the acquisition of BMG Interactive, a division of BMG Entertainment, which enabled Take-Two to expand its software publishing business. In 1998, the company acquired the development studio and game rights for the critically-acclaimed game, “Grand Theft Auto,” which became the flagship franchise for the company.
Throughout the late 1990s and early 2000s, Take-Two Interactive continued to grow and diversify its portfolio of games, acquiring several development studios and forming strategic partnerships with other companies. In 2005, the company faced a major legal battle with the SEC over accounting irregularities and settlements with the company’s founders and other executives. The company has since recovered and continued to be a major player in the gaming industry.
Founders
Take-Two Interactive was founded by Ryan Brant, who served as the company’s CEO until 2007. Brant was a pioneer in the video game industry, and under his leadership, the company grew to become one of the leading publishers and developers of video games. However, Brant’s tenure was marred by legal troubles, including charges of securities fraud and illegal stock options backdating. In 2004, Brant pleaded guilty to criminal charges related to the stock options backdating and was forced to step down as CEO. After his departure, the company underwent a period of restructuring and leadership changes to recover from the legal and financial challenges.
The current CEO of Take-Two Interactive is Strauss Zelnick, who took over in 2007 and has been instrumental in guiding the company through a period of growth and success. Zelnick has extensive experience in the media and entertainment industry, with a background in private equity and management consulting. Under his leadership, Take-Two has continued to produce critically-acclaimed and commercially successful games, solidifying its position as a major player in the gaming industry.
Headquarters
Take-Two Interactive is headquartered in New York City, with additional offices and development studios located in various cities around the world. The company’s headquarters is located at 110 West 44th Street, in the heart of Manhattan, where it operates as a leading global publisher and developer of interactive entertainment. The company’s presence in New York City reflects its commitment to innovation and creativity, as well as its desire to be at the forefront of the rapidly evolving gaming industry.
In addition to its headquarters in New York City, Take-Two Interactive has development studios and offices in locations such as San Francisco, London, Toronto, and Sydney, among others. These global locations allow the company to tap into diverse talent pools and cultural perspectives, enhancing its ability to create and distribute games that resonate with players around the world.
Overall, Take-Two Interactive has established itself as a powerhouse in the gaming industry, with a history of producing critically-acclaimed and commercially successful titles. The company’s founders and leadership have played a pivotal role in shaping its trajectory, and its headquarters in New York City serve as a hub for innovation and creativity in the gaming world.
Company Profile: Take 2 Interactive
Operations
Take-Two Interactive Software, Inc. (referred to simply as Take-Two) is an American video game holding company that was established in 1993. The company’s main operations involve the publishing, development, and distribution of interactive entertainment and video games for various gaming platforms such as PlayStation, Xbox, and PC. Take-Two operates through its several subsidiaries, including Rockstar Games, 2K, Private Division, and Ghost Story Games, among others. With a strong global presence, Take-Two’s operations are centered around creating high-quality gaming experiences for players worldwide.
Products
Take-Two Interactive is known for a wide range of popular and critically acclaimed video game franchises. Some of the most famous titles under the company’s umbrella include Grand Theft Auto, Red Dead Redemption, Bioshock, NBA 2K, Borderlands, Mafia, and Sid Meier’s Civilization. These franchises span across various genres, ranging from action-adventure to sports, strategy, and simulation, catering to a diverse audience of gamers. The company also actively collaborates with renowned developers and studios to bring innovative and engaging games to the market.
Relevance in the Field
Take-Two Interactive has established itself as a leading player in the video game industry, with a reputation for delivering compelling and groundbreaking gaming experiences. The company’s commitment to creativity, innovation, and quality has resulted in a strong presence in the global gaming market. Take-Two’s ability to consistently produce high-quality content and engage with its audience has contributed to its relevance and success in the gaming industry. The company has also adapted to advancements in technology and changing consumer preferences, ensuring that it remains relevant and competitive in the ever-evolving gaming landscape.
Insights
Overall, Take-Two Interactive continues to play a significant role in shaping the gaming industry, with its diverse portfolio of popular franchises and ongoing commitment to creating immersive gaming experiences. The company’s strategic partnerships, emphasis on creativity and innovation, and ability to cater to a broad spectrum of gamers have solidified its position as a major player in the global video game market. Take-Two’s continued success and forward-thinking approach reflect its relevance and influence in the field of interactive entertainment.
Company Overview
| Company Name | Take-Two Interactive Software, Inc. |
|————————|————————————-|
| Founded | 1993 |
| # of Employees | Over 5,000 |
| Sector | Video Game Industry |
| Main Products | Grand Theft Auto, Red Dead Redemption, NBA 2K, Bioshock, Borderlands, Mafia, Civilization |
| Revenue | $3.09 billion (as of FY2021) |
| Headquarters | New York City, New York, USA |
| Countries | Operations in multiple countries |